masking hda's
cutter tool that aligns itself to the longest edge of a poly. useful for brick walls, rooftops, upres messy topology etc. i have seen more stable nodes, but it was good enough to bricker an entire city... roughly 400 buildings.
- wear: occlusion based dirtmap
- iso: mask by normals, thickness and curvature
- pat: scratches, dot splatter, voronoi noise, lines
texture map hda
- texture file node that picks random files out of a sequence.
- randomizes the position, rotation and scale between min and max values