masking

23. Aug 2020

masking hda's

cutter tool that aligns itself to the longest edge of a poly. useful for brick walls, rooftops, upres messy topology etc. i have seen more stable nodes, but it was good enough to bricker an entire city... roughly 400 buildings.

  • wear: occlusion based dirtmap
  • iso: mask by normals, thickness and curvature
  • pat: scratches, dot splatter, voronoi noise, lines
texture map hda
  • texture file node that picks random files out of a sequence.
  • randomizes the position, rotation and scale between min and max values
download v1.0