utility hda's
seed slider randomizes parameters between a user defined range. using this for the favela buildings - isolate walls that need a window, scatter points onto the measured poly, divide the area size by the window count, copy stamp the hda onto the points, source points control seed, max width and height parms.
- warp: domain distortion - for braking up patterns
- remap: grade node similar nuke's logic
- color: constant with metal presets, colorize the input, randomize hsv
- solo: bypass the network to isolate nodes
- pbr validate: visualize the limits of your pbr range
- layer blend: mix, multiply, screen, divide, add, minus, difference, lighten, darken, overlay, hard / soft / vivid / pin light, linear burn, color dodge, color burn